Sandra Lanz

Content & Communications Lead
// Contract & Retainer

I run a small organization’s entire content operation: strategy, production, publishing, and the reporting that shows what is working and where resources are best spent. I have fifteen years of experience directing creative pipelines in games, comics, and animation, that I am now dedicating to mission-driven communications. I’m one person in place of a team of four.

Contact

mail@sandralanz.com
+1 (561) 715-6401
Portland, OR, U.S.A.

LinkedIn.com/in/sandra-lanz

Tools

Adobe After Effects, Photoshop, Illustrator, InDesign, Webflow and CMS work, Stripe, Google Analytics, Meta Business Suite, YouTube Studio

Also

Unity, Unreal Engine, Maya, ZBrush, Substance Painter, Toon Boom, Clip Studio Paint

Languages

English (fluent)
Spanish (fluent)

Education

Bachelor of Fine Arts
// Florida Atlantic University, 2010

Selected Results

  • Grew Instagram from 138,000 to 152,000 followers in nine months as a one-person team. That’s +14,000 followers, roughly 10% growth.
  • Best month: +7,000 followers from nine posts, about 4.5× the running average.
  • Launched a paid membership program for an organization serving 80,000+ members, and reported on its conversion, retention, and traffic sources.
  • Managed 12 concurrent projects involving 30 artists and production staff.

Skills

Communications and Content - content strategy, editorial and publishing calendars, campaign design, messaging and positioning, copywriting, long-form articles, video production (scripting, on-camera presenting, recording, editing), original illustration, brand and visual identity, art direction.

Channels - Instagram, Facebook, LinkedIn, YouTube, subscriber email and newsletters, blog and website copy, earned-media and podcast outreach.

Analytics and Reporting - audience growth, conversion rate, retention, traffic-source attribution, YouTube retention and drop-off analysis, monthly reporting with recommendations.

Work Experience

Content & Communications Lead // Precious Plastic Jan 2026 - Present

  • Sole communications lead for a global open-source recycling nonprofit serving 80,000+ members. Grew Instagram from 138,000 to 152,000 followers in nine months.
  • Produce weekly content across Instagram, Facebook, LinkedIn, and YouTube, including video from research through publishing, plus illustration, impact stories, and web copy.
  • Launched the paid membership program and report on its conversion, retention, and traffic sources.

Art Lead // FarBridge Aug 2021 - Apr 2024

Homeworld: Vast New Reaches (Gearbox)

  • Set visual direction with the Creative Director and prepared the reference that carried it to internal and outsource teams.
  • Prioritized the work of the art department, and built and managed the studio’s network of outsource artists.

Art Lead // Fullbright Jan 2019 - Mar 2020

Open Roads (Annapurna Interactive)

  • Defined the game’s visual identity and developed concept art for characters, props, and narrative elements.
  • Produced assets across 2D, 3D, animation, and tech-art pipelines, and built art tools and implementation guidelines with designers and programmers.

Producer & Creative Studio Manager // Rose City Games Apr 2017 - Dec 2018

The World Next Door (VIZ Media) · Cartoon Network Game Jam screening — host & organizer, 2018

  • Ran timelines, workflow, and output across concurrent projects, and gave feedback on creative decisions.
  • Contributed to marketing campaigns, promotional assets, and trade shows, and handled client and partner communications.
  • Worked with senior management on studio priorities, operations, and business strategy.

Development Lead // Stela Jul 2016 - Jun 2017

House Girls (author) · The Inheritance (art director & writer)

  • Managed schedules, workflow, and assets on 12 concurrent projects involving 30 artists and production staff.
  • Designed the pipeline that carried a title from concept to publication, and developed original properties with the VP of Business Development and the Creative Director.

Art Director & Artist // Freelance 2010 - Present

Art direction, illustration, cover and sequential art, color, writing, and IP development.

Clients: Image Comics, Dark Horse, IDW Publishing, Archie Comics, Fantagraphics, Shadow Machine / MTV, Stela, Deep Sky, Gilgamesh Brewing, Humanoid Games.

  • Art Director, five music videos for The Smashing Pumpkins’ Cyr (2022) · Character Design, Adult Swim’s Hot Future (2023) · Artist, Betty and Veronica: Senior Year, Archie Comics (2019) · Writer & Artist, Star Trek: Waypoint #1, IDW (2016).

Additional Experience

Instructor // ULNA Arts Studio — three classes and a public demo. 2023 – present

Communications Officer // Portland Indie Game Squad, volunteer. 2017 – 2018

Grant Award // Regional Arts and Culture Council. 2023